When pay-to-play becomes pay-to-win, the classic model of video games—paying for time or access to the game—turns into something much more insidious. In The Baffler, game designer Ian Bogost asks us to consider which extracts a higher social cost: the explicit violence of Grant Theft Auto, or the addiction and sly financial drain of Candy Crush? […]
video games
The Virtual Swindle of the New Breed of Video Games
When pay-to-play becomes pay-to-win, the classic model of video games—paying for time or access to the game—turns into something much more insidious. In The Baffler, game designer Ian Bogost asks us to consider which extracts a higher social cost: the explicit violence of Grant Theft Auto, or the addiction and sly financial drain of Candy Crush? […]
“Why Aren’t Video Game Actors Treated Like Stars?,” David Griner, Polygon.
David Kushner’s new book explores the origins of the infamous videogame, which began as a straitlaced driving simulation: By casting the player as the cop, they realized, they had cut out the fun. Some dismissed it as Sims Driving Instructor. When an unruly gamer tried to drive his police car on the sidewalk or through […]
The strange story of Martin Amis’s lost book, Invasion of the Space Invaders, which offered tips on how to play video games like PacMan: He is almost as enthusiastic about PacMan, although you get the sense that he sees it (in contrast to Space Invaders) as a fundamentally unserious endeavor. “Those cute little PacMen with […]
A trip to John Madden’s man cave, and whether sports video games can ever be described as “art”: Clearly, the way sports games are played, and the way Madden in particular is played, is ripe for some massive paradigm shift. Why doesn’t the quarterback position feel as visceral and pinpointy as firing a rifle in […]
