Many Americans have replaced work hours with game play — and ended up happier. Which wouldn’t surprise most gamers.
video games
‘Not Too Much, Not Too Little’: Programming Luck Into Video Games
At Nautilis, Simon Parkin examines the responsibilities and challenges of engineering luck into video games.
How Designers Engineer Luck Into Video Games
“Humans have taken the reins from the gods, and luck has become a design tool capable of changing players’ experiences and expectations.” A look at how game developers strike a balance between luck and fairness.
Playing with History: What Sid Meier’s Video Game Empire Got Right and Wrong About ‘Civilization’
Twenty-five years ago, Meier turned human history into a video game, and sold 33 million copies along the way. With the launch of Civilization VI, Kanishk Tharoor takes a closer look at its impact.
Who Owns Tattoos?
Over at Vice Sports, Aaron Gordon has a fascinating piece up about intellectual property rights and tattoos. He opens with the case of the NBA2K video game series, which is currently being sued by a tattoo artist agency over the games’ digitally recreated tattoos, which appear on the virtual bodies of players such as Kobe Bryant and LeBron James. But copyright issues […]
Long Live Grim Fandango
The greatest adventure game ever made returns from the dead.
Long Live Grim Fandango
The greatest adventure game ever made returns from the dead.
The Culture of Video Games: A Reading List
Videogames fascinate me. I’m not very good at the majority I’ve tried to play, but, like kickball and baking, I still play, because they’re fun, and I don’t have to be good at everything. (Except Pac-Man World 2 for PS2. I rule that. Especially the ice-skating levels.) Friends have helped me play Bioshock Infinite and introduced […]
The Culture of Video Games: A Reading List
Videogames fascinate me. I’m not very good at the majority I’ve tried to play, but, like kickball and baking, I still play, because they’re fun, and I don’t have to be good at everything. (Except Pac-Man World 2 for PS2. I rule that. Especially the ice-skating levels.) Friends have helped me play Bioshock Infinite and introduced […]
Video Games and Their Potential for Storytelling
At The Awl, Maria Bustillos talks to Adventure Time creator Pendleton Ward about the magic behind his wildly popular cartoon series that’s beloved by both children and adults. Here, Ward talks about his love of video games and their potential for storytelling: Oh man, the intensely emotional storytelling in games like ‘Gone Home’… it’s through […]
