In Vulture, Frank Guan, an avid gamer himself, digs deep into the appeal and addictive qualities of video games in an effort to understand the psychology that undergirds hard-core gaming — and whether it has an impact on or can predict our politics.
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It’s Like This and Like That and Like What?
When the nineties’ heart of whiteness met g-funk, it was the illest — and wackest — of times.
In Silicon Valley, Transportation Innovation Is a Flat Circle
Tech wizards may say they want driverless cars or the hyperloop, but what they really, really want is a bus.
Popular Enough to Live: A Reading List About Crowdfunding Health Care
Sixty-three percent of Americans don’t have money to cover an emergency costing $500 or more. I’m one of them.
Mixing Business and Family in the LA Lakers Empire
At ESPN, Ramona Shelburne tells the complex family drama between the president and other stakeholders, which include her siblings.
‘Alexa Is Not Just the Perfect Companion, But the Perfect Spouse’
Can Amazon’s Alexa be your friend—or something more? At Digg, Aaron Paul Calvin examines the recent spike in digital assistants.
Why Don’t You Just Get One of Those Creative Jobs?
At The Paris Review, writer and creative director Glenn O’Brien narrates the comic struggle of artists who decide to go into advertising.
The Wheel, the Woman, and the Human Body
How the newly evolved bicycle helped liberate women and modernize America’s concept of fitness.
Every Mission is a Suicide Mission
Accompanying a contestant to a pro-level Galaga tournament to discover how many digital space bugs you have to destroy to find renown, community, and a modicum of inner peace.
A Nuclear Bomb at Ground Zero, and What Happens Next
At the Atlantic, two researchers discuss their study of how humans might respond after a nuclear attack on Manhattan.
