An entomologist reflects on fly-hunting, an outhouse of distinguished provenance, and the narcissism of collectors.
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The Art of Escape
What do we gain from giving inmates access to video games?
A Loaded Gun: The Real Emily Dickinson
She was less like a recluse, more like a bomb going off.
How Apple’s Transcendent Chihuahua Killed the Revolution
Few are excited about the Apple Watch—its burdens are too easily imagined. And yet we treat it as an inevitability. How did this happen?
When the Messiah Came to America, She Was a Woman
On the rise and fall of American utopia.
The Defenders
What does the future of legal services for the poor look like?
Rainy Season
Two young sisters living in Thailand sneak off their diplomatic compound for a night of beauty and danger in this spellbinding short story.
Narcissiana: On Collecting
An entomologist reflects on fly-hunting, an outhouse of distinguished provenance, and the narcissism of collectors.
How Paul Rand Made Companies Care About Design—And Influenced Steve Jobs
In the ’80s, the power of IBM’s visual communications program inspired Steve Jobs, a longtime admirer of Rand’s work, to hire Rand as a designer for NeXT, his educational computer company. “Rand was the first and only designer Jobs looked to,” Albrecht says.
The Secret Behind Pixar's Storytelling Process
Fast Company has an excerpt from Creativity, Inc., the book by Pixar co-founder Ed Catmull (with Amy Wallace), which goes inside the creative process at the studio. Catmull attributes much of their creative success to their internal process for continually refining stories. It includes meetings with the Braintrust, a group of executives, directors and other […]
