Four stories about architecture and design: the Urban Death Project, the materials we use to build, designing for the blind, and creating spaces in video games.
Blueprints & Buildings: Four Stories About Architecture
Emily Perper | Longreads | March 22, 2015 | words
Blueprints & Buildings: Four Stories About Architecture
Four stories about architecture and design: the Urban Death Project, the materials we use to build, designing for the blind, and creating spaces in video games.

1. “The Architect Who Wants to Redesign Being Dead.” (Brendan Kiley, The Stranger, March 2015)
Katrina Spade was struck with the idea of humans turning into compost. The more she thought about it, the more sense it made.
“I don’t want my last gesture as a human being, as I die, to be a big ‘fuck you’ to the earth,” she says. “I’d rather have my last gesture be at the very least benign, or even beneficial. We are full of potential—our bodies are. We have nutrients in us, and there’s no way we should be packed into a box that doesn’t let us go into the earth.”
The Urban Death Project was born.
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