Tag: gaming
We’re Gonna Need a Bigger Screen: On the Addictive Escapism of Video Games
In Vulture, Frank Guan, an avid gamer himself, digs deep into the appeal and addictive qualities of video games in an effort to understand the psychology that undergirds hard-core gaming — and whether it has an impact on or can predict our politics.
The Virtual Swindle of the New Breed of Video Games
When pay-to-play becomes pay-to-win, the classic model of video games—paying for time or access to the game—turns into something much more insidious. In The Baffler, game designer Ian Bogost asks us to consider which extracts a higher social cost: the explicit violence of Grant Theft Auto, or the addiction and sly financial drain of Candy Crush? […]