Why would a tenure-track professor find himself selling his plasma to make rent? A story about debt in the academic world.
Search results
Getting Out the Message To Save Himself
In Don Waters’ short story “Full of Days,” a grieving Las Vegas man uses an anti-abortion billboard to justify his own pained existence.
‘My Model for Writing Fiction Is to Replicate the Feeling of a Dream’
An interview with graphic novelist Daniel Clowes about his new book, ‘Patience,’ and several decades of comics craft.
Video Games and Their Potential for Storytelling
At The Awl, Maria Bustillos talks to Adventure Time creator Pendleton Ward about the magic behind his wildly popular cartoon series that’s beloved by both children and adults. Here, Ward talks about his love of video games and their potential for storytelling: Oh man, the intensely emotional storytelling in games like ‘Gone Home’… it’s through […]
Journalist Jack Shenker on the State of the Egyptian Revolution, Five Years Later
At the Guardian, Jack Shenker — author of the new book The Egyptians: A Radical Story — examines the future of the Egyptian Revolution.
The Culture of Video Games: A Reading List
Videogames fascinate me. I’m not very good at the majority I’ve tried to play, but, like kickball and baking, I still play, because they’re fun, and I don’t have to be good at everything. (Except Pac-Man World 2 for PS2. I rule that. Especially the ice-skating levels.) Friends have helped me play Bioshock Infinite and introduced […]
Canada’s National Magazine Award Winners: A Reading List
Below is a guest reading list by Eva Holland, a writer and editor based in Canada’s Yukon Territory, whose work we’ve featured on Longreads many times in the past. * * * Canada’s magazine industry recently threw its biggest party of the year: the National Magazine Awards. The Canadian event differs from the American Ellies, with […]
A Shot in the Arm
Why would a tenure-track professor find himself selling his plasma to make rent? A story about debt in the academic world.
The Virtual Swindle of the New Breed of Video Games
When pay-to-play becomes pay-to-win, the classic model of video games—paying for time or access to the game—turns into something much more insidious. In The Baffler, game designer Ian Bogost asks us to consider which extracts a higher social cost: the explicit violence of Grant Theft Auto, or the addiction and sly financial drain of Candy Crush? […]
