With a recent slew of documentary films and books, punk’s forty year old body has been repeatedly repackaged, sweetened and sold to the masses at the mall, mystifying and irritating many people in the process. In The Baffler, Eugenia Williamson analyzes punk’s history, evolution, literature and commodifycation and addresses the lingering question: what does being ‘punk’ even mean anymore more? Besides, anyone who’s seen […]
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All Dressed Up: Five Stories About Style
In my not-so-past life as a fashion magazine addict (let’s be real—I bought seven of last month’s fashion mags for a quarter each at a recent library sale), this time of year was crucial to me. What kinds of skirts would appear on the pages of Seventeen? Would I be able to afford them? Would one-piece swimsuits finally be cool? Was this the year I started blow-drying my hair?! Each issue was a mini-New Year’s. Anything was possible.
All Dressed Up: Five Stories About Style
In my not-so-past life as a fashion magazine addict (let’s be real—I bought seven of last month’s fashion mags for a quarter each at a recent library sale), this time of year was crucial to me. What kinds of skirts would appear on the pages of Seventeen? Would I be able to afford them? Would one-piece swimsuits finally be cool? Was this the year I started blow-drying my hair?! Each issue was a mini-New Year’s. Anything was possible.
Longreads Best of 2015: Essays & Criticism
Story picks by Leslie Jamison, Jia Tolentino, Roxane Gay, Tom Scocca, Ann Friedman, Rachel Syme, Francesca Mari, Sari Botton, and Emily Perper.
Really Good Shit: A Reading List
“As the Japanese children’s book author Tarō Gomi once wrote: everyone poops. But we don’t talk about this openly or often enough.”
The Virtual Swindle of the New Breed of Video Games
When pay-to-play becomes pay-to-win, the classic model of video games—paying for time or access to the game—turns into something much more insidious. In The Baffler, game designer Ian Bogost asks us to consider which extracts a higher social cost: the explicit violence of Grant Theft Auto, or the addiction and sly financial drain of Candy Crush? […]
The Virtual Swindle of the New Breed of Video Games
When pay-to-play becomes pay-to-win, the classic model of video games—paying for time or access to the game—turns into something much more insidious. In The Baffler, game designer Ian Bogost asks us to consider which extracts a higher social cost: the explicit violence of Grant Theft Auto, or the addiction and sly financial drain of Candy Crush? […]
Rage Against the Machines
FarmVille’s mimicry of the economically obsolete production unit of the family farm, in short, proved all too apt—like the hordes of small farmers sucked into tenantry and debt peonage during the first wave of industrialization in America, the freeholders on FarmVille’s vast virtual acreage soon learned that the game’s largely concealed infrastructure was where all […]
Longreads Best of 2013: Story That Shouldn't Be Overlooked
Facebook Feminism: Like It Or Not Susan Faludi | The Baffler | October 2013 | 36 minutes (9,021 words) Anne Helen Petersen (@annehelen) teaches media studies and writes Scandals of Classic Hollywood for The Hairpin, amongst other things. This essay is incendiary and incisive and just didn’t get the play it deserved: maybe because […]
The Big Problem with Financial Journalism
One great problem with financial journalism, especially in the decades leading up to the crash, has been that it’s often written in an argot understandable only to the already highly financially literate. Andrew Ross Sorkin doesn’t usually employ such specialized language. This has led to the mistaken belief that he’s explaining the industry to regular […]
