Simon Parkin manages to make the rather dense topic of publicity rights both fun and accessible in this fascinating look at who owns Einstein’s face. In the mid-1980s, the university began to assert control over who could use Einstein’s name and likeness, and at what cost. Potential licensors were told to submit proposals, which would […]
Search results
‘Not Too Much, Not Too Little’: Programming Luck Into Video Games
At Nautilis, Simon Parkin examines the responsibilities and challenges of engineering luck into video games.
The Culture of Video Games: A Reading List
Videogames fascinate me. I’m not very good at the majority I’ve tried to play, but, like kickball and baking, I still play, because they’re fun, and I don’t have to be good at everything. (Except Pac-Man World 2 for PS2. I rule that. Especially the ice-skating levels.) Friends have helped me play Bioshock Infinite and introduced […]
The Culture of Video Games: A Reading List
Videogames fascinate me. I’m not very good at the majority I’ve tried to play, but, like kickball and baking, I still play, because they’re fun, and I don’t have to be good at everything. (Except Pac-Man World 2 for PS2. I rule that. Especially the ice-skating levels.) Friends have helped me play Bioshock Infinite and introduced […]
