Angela Chen and Clara Collier are “fascinated by what happens when we try to reduce the most violent and unpredictable of human actions down to a set of rules.” Their conversation with games historian Jon Peterson, author of Playing at the World, reveals how efforts to mirror the complexities of military strategy yielded more complicated tabletop games, even among the anti-war crowd.
It was a time when the counterculture was really concerned about the war mongers, and that colored their perception of wargames. This is something [D&D co-creator] Gary Gygax came down very hard against early on, suggesting that, in his experience, most hobby wargamers were strictly anti-war. The wargames market was basically inaccessible to people that were part of the anti-war movement, unless it was couched in a way that wasn’t revisiting the atrocities that people were seeing on TV coming out of Vietnam.
More picks about games and gamers (even the non-human ones)
The World’s Hardest Bluffing Game
“Why are some Iraqis so good at figuring out when a person is lying?”
The Russian Bot Army That Conquered Online Poker
“How a card-playing Siberian AI outsmarted the world’s brightest researchers and raked in millions.”
Gold Treasure Worth a Fortune Was Just Hidden in a Forest. The Hunt Starts Now
“For years, Jason Rohrer put out bizarre, beloved video games. Now, with Project Skydrop, he launches (yes, today) the real-world treasure hunt of his dreams.”
The Creator Of ‘Magic: The Gathering’ Knows Exactly Where It All Went Wrong
“Garfield was at war with his own game and the industry that was erupting around it almost as soon as ‘Magic’ released.”
What If the Robots Were Very Nice While They Took Over the World?
“First it was chess and Go. Now AI can beat us at Diplomacy, the most human of board games. The way it wins offers hope that maybe AI will be a delight.”
Dungeons & Dragons’ Epic Quest to Finally Make Money
“Can Hasbro overcome 50 years of D&D business disasters without enraging its fan base?”
