What may remain obscure, even now, is why people would choose to play D&D, all night, night after night, for years. Why intelligent human beings would find the actions of imaginary fighters, thieves, dwarves, elves, etc., as they move through a space that exists only notionally, and consists more often than not of dimly lit corridors, ruined halls, and big, damp caves, more compelling than books or movies or television, or sleep, or social acceptance, or sex. In short, what’s so great about Dungeons & Dragons?
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