Jamin Brophy-Warren, who publishes a video-game arts and culture magazine called Kill Screen, told me that there is something in the amplitude and dynamic of Mario’s jumps—just enough supernatural lift yet also just enough gravitational resistance—that makes the act of performing that jump, over and over, deeply satisfying. He also cited the archetypal quality of Mario’s task, that vague feeling of longing and disappointment which undergirds his desperate and recurring quest for the girl. “It’s a story of desire,” Brophy-Warren said.
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