[Fiction] A husband, feeling sick, leaves his father-in-law's party early:
"At this point, the husband realizes that he doesn’t want to spend the night reading Rousseau in bed, alone. He thinks about going downstairs to the hotel bar. It’s the kind of thing he never does—but ten minutes later there he is, sitting at the bar, reading his book. The husband is not trying to pick anyone up. His wife will be back in an hour or two, and besides, who would dream of picking someone up with Rousseau? Of all the authors you could try to pick someone up with, Rousseau is probably the worst. Or maybe Kant. The husband orders a hot toddy. The bartender, an attractive young woman with crinkly black hair, brings him the drink and they exchange remarks about it. Is that what you wanted? Yes, it’s perfect, the husband says."
PUBLISHED: June 25, 2012
LENGTH: 17 minutes (4307 words)
What may remain obscure, even now, is why people would choose to play D&D, all night, night after night, for years. Why intelligent human beings would find the actions of imaginary fighters, thieves, dwarves, elves, etc., as they move through a space that exists only notionally, and consists more often than not of dimly lit corridors, ruined halls, and big, damp caves, more compelling than books or movies or television, or sleep, or social acceptance, or sex. In short, what’s so great about Dungeons & Dragons?
PUBLISHED: Sept. 1, 2006
LENGTH: 52 minutes (13186 words)