Search Results for: tech

Meals Behind Bars: A Reading List

Alcatraz Dining Hall by Carl Sundstrom. (Public Domain)

Food is everywhere — we eat at home, at work, at school, on the go, and while traveling. Many of us are able to eat what we choose, when we choose; for some, deciding what to eat, obtaining it, and preparing is enough of a burden that we’re turning to meal-replacements like Soylent in such numbers that orders are backlogged for weeks. That all changes in jail, where you eat what you’re given — or you don’t eat at all. Among the many freedoms prison limits, where does losing the ability to choose the timing, quantity, and, most importantly, flavor of your food rank? Pretty high.

Three of these pieces look at what mealtime is like on the inside, from an examination of chow hall food to stories of inmates’ ad-hoc cell-made meals to an in-depth look at a commissary food that’s both dietary supplement and currency for thousands of inmates. A fourth adds a different dimension, revealing how some of the foods on our own tables are the product of prison labor.

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How Karina Longworth Is Reimagining Classic Hollywood—and the Podcast—in ‘You Must Remember This’

Scott Porch | Longreads | March 2015 | 14 minutes (3,624 words)

 

Almost a year ago, former LA Weekly film writer Karina Longworth began producing You Must Remember This, a podcast about the inner worlds of Hollywood icons of the past and present. The characters and stories range from familiar, to unknown, to just plain weird. (Episode 2 is about a Frank Sinatra space opera that you never knew existed.) Longworth, 34, has also written for publications including Grantland about everything from the history of the Super Mario Bros. movie to the stories of Harvey Weinstein’s ruthlessness in the editing room.

We recently talked by phone about her interest in the stories of classic Hollywood, the unique format of podcasting, and how her roles as a journalist, critic, and historian have informed her storytelling.


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Why the Porn Industry Can’t Beat the Pirates

Photo by Pixabay

Keeping porn from getting ripped and posted is impossible. After having free pornography clips easily accessible for years, nobody expects that customers will ever buy DVDs in the numbers they once did. The porn industry’s sales figures are disputed; estimates range from a few billion to as high as $14 billion, a widely cited figure from a 1998 Forrester Research report that Forbes easily dismantled. But no one disputes that the percentage of revenues from DVDs has shrunk dramatically, and that piracy on the Internet shot up after the early 2000s. Takedown Piracy, which Glass founded in 2009, focuses on containing the damage.

Glass, who is dressed like an accountant, talks about the 2007 adult film financial crisis in terms of the broader recession. “It was really kind of a perfect storm of events there,” he tells me. “There was always piracy in general. But at least for adult, it went from being something in the back-shadowy corners of the Internet, or something that required a certain level of technical knowledge to acquire … [to] ‘push the little triangle button and the movie plays.’” With the accessibility came the assumption that porn should be accessible — that it wasn’t worth paying for. “People might have a certain guilt about pirating Guardians of the Galaxy or whatever, but porn — ‘ah, that’s porn,’” Glass says. “It’s considered ‘less than.’ And porn doesn’t have the revenue channels that a Guardians of the Galaxy might have. We’re not doing theatrical release. There’s not really merchandise.” Other barriers to marketing and fighting piracy are particular to porn. PayPal won’t do porn transactions, and Apple doesn’t allow any porn apps. Lawmakers are unlikely to support pornographers, and it’s difficult to legislate against piracy because many of the major tube sites are located outside the U.S.

Molly Lambert writing in Grantland about the Adult Video News awards.

Why the World Is Betting on a Better Battery: A Reading List

Photo from the Henry Ford Collection, via Ford

Nick Leiber | Longreads | March 2015

 

The first battery, a pile of copper and zinc discs, was invented more than 200 years ago, ushering in the electric age. Subsequent versions led to portable electronics, mobile computing, and our current love affair with smartphones (1,000 of which are shipped every 22 seconds). Now batteries are powering electric cars and storing electricity produced by solar cells and windmills, but they don’t last long enough and are too expensive for either use to really go mainstream. To cut the cost, Tesla plans to double the world’s production capacity of the popular lithium-ion battery with its forthcoming $5 billion battery manufacturing plant in the Nevada desert. Tesla’s idea is to use economies of scale to lower prices. Meanwhile, other companies and many industrialized countries, including China and the U.S., are racing to develop batteries that are more advanced than Tesla’s. They’re betting billions that breakthrough battery technologies will help create new industries, juice existing ones, and wean us off fossil fuels because we’ll be able to use the sun and wind in their place. Here is a book, a documentary, and five stories on our battery-powered future. Read more…

Curtis Sittenfeld’s ‘Prep,’ 10 Years Later

Sari Botton | Longreads | March 2015

 

It’s hard to believe it’s been ten years since Prep, Curtis Sittenfeld’s debut novel, was first published. And not just because the passage of time, in hindsight, is always kind of baffling, but because I have thought about that book so regularly it seems my brain only just first absorbed it. Read more…

How ‘Body Worlds’ Inspired People to Leave Their Bodies to Science

Photo by Brett Neilsen

Why do people leave their bodies to science, or more specifically medical research? And what exactly does that entail for them, after the fact? Writing for The Guardian, David Derbyshire delved into these questions, exploring the motivations behind donation, as well as what the actual process looks like. In the excerpt below, he discusses the touring Body Worlds show—”a display of dissected human corpses preserved using a process called plastination”—and its effect:

Body Worlds artfully straddles the line between education and entertainment. When it first came to London in 2002, it generated controversy for the way the bodies – skillfully preserved by replacing the water in cells with resin and then artfully dissected – were arranged.

More than 40 million people have seen a Body Worlds show worldwide; 180,000 people saw the most recent in Newcastle. The show features all von Hagens’ trademark qualities. It is thought provoking, technically accomplished and playful. At the entrance, visitors encounter a skeleton in a running pose handing a baton to a figure made of soft tissue. On closer examination, both figures turn out to be from the same donor. Another body was dissected in the pose of a fisherman with hundreds of body parts suspended in mid air on fishing lines, a version of the “exploded” diagrams normally seen in a children’s Dorling and Kindersley science book. It says something about the human response to corpses that the atmosphere in the exhibition was cathedral like. Outside the voices of children filtered through from the nearby cafe. But inside, among the bodies and tasteful dark drapes, tones were muted. At the exit is a consent form, filled in by an anonymous donor – a reminder that these are not plastic mannequins, but once living people. Von Hagens has no shortage of donors. His exhibitions have used 1,100 bodies – but he claims to have another 12,100 living donors signed up. One is Emma Knott, a PR consultant in London. “I was so inspired after I saw the exhibition], which is why I made that decision,” she says. But does she have reservations? “Not really, I mean let’s face it I’m going to be dead.” For her, the attraction lies in encouraging people to get excited about science and anatomy. “The bodies looked so incredible and beautiful and I just thought that would be a fantastic thing to leave once you have left the world – to be preserved in that fashion.”

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Is This the Future? What Dinner With a Disney MagicBand Is Like

Be Our Guest Restaurant Photo by Ricky Brigante, Flickr

Disney has spent a billion dollars developing, testing and implementing their new MagicBands, which connect wearers to a vast and unseen system of sensors throughout Disney World. The deceptively simple looking little rubber wristbands are engineered to remove  all of the “friction” from the theme park experience: you can swipe onto rides, avoid long lines, and even purchase a soda, all with a flick of the wrist. Is this the future of invisible technology? And what does it feel like to experience it in action?

Writing for Wired, Cliff Kuang investigated the genesis of the MagicBand, along with the implications of Disney’s billion dollar bet on the technology. In the excerpt below, Kuang describes dinner at Disney World, MagicBand style:

If you’re wearing your Disney MagicBand and you’ve made a reservation, a host will greet you at the drawbridge and already know your name—Welcome Mr. Tanner! She’ll be followed by another smiling person—Sit anywhere you like! Neither will mention that, by some mysterious power, your food will find you.

“It’s like magic!” a woman says to her family as they sit. “How do they find our table?” The dining hall, inspired by Beauty and the Beast, features Baroque details but feels like a large, orderly cafeteria. The couple’s young son flits around the table. After a few minutes, he settles into his chair without actually sitting down, as kids often do. Soon, their food arrives exactly as promised, delivered by a smiling young man pushing an ornately carved serving cart that resembles a display case at an old museum.

It’s surprising how the woman’s sensible question immediately fades, unanswered, in the rising aroma of French onion soup and roast beef sandwiches. This is by design. The family entered a matrix of technology the moment it crossed the moat, one geared toward anticipating their whims without offering the slightest clue how.

How do they find our table? The answer is around their wrists.

Their MagicBands, tech-studded wristbands available to every visitor to the Magic Kingdom, feature a long-range radio that can transmit more than 40 feet in every direction. The hostess, on her modified iPhone, received a signal when the family was just a few paces away. Tanner family inbound! The kitchen also queued up: Two French onion soups, two roast beef sandwiches! When they sat down, a radio receiver in the table picked up the signals from their MagicBands and triangulated their location using another receiver in the ceiling. The server—as in waitperson, not computer array—knew what they ordered before they even approached the restaurant and knew where they were sitting.

 

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Fantasy Author Terry Pratchett on Working on ‘Draft Zero’ of a Book

The BBC reports that author Terry Pratchett died March 12 at the age of 66. In April 2000, Pratchett gave an interview with The Internet Writing Journal about his book series, his collaboration with Neil Gaiman, and his writing process. Here, he talks about writing “draft zero” of a book:

I’m about 10,000 words into my next book. Do I know what it is about? Yes, I do know what it is about, it’s just that I’m not telling myself. I can see bits of the story and I know the story is there. This is what I call draft zero. This is private. No one ever, ever gets to see draft zero. This is the draft that you write to tell yourself what the story is. Someone asked me recently how to guard against writing on auto-pilot. I responded that writing on auto-pilot is very, very important! I sit there and I bash the stuff out. I don’t edit — I let it flow. The important thing is that the next day I sit down and edit like crazy. But for the first month or so of writing a book I try to get the creative side of the mind to get it down there on the page. Later on I get the analytical side to come along and chop the work into decent lengths, edit it and knock it into the right kind of shape. Everyone finds their own way of doing things. I certainly don’t sit down and plan a book out before I write it.

There’s a phrase I use called “The Valley Full of Clouds.” Writing a novel is as if you are going off on a journey across a valley. The valley is full of mist, but you can see the top of a tree here and the top of another tree over there. And with any luck you can see the other side of the valley. But you cannot see down into the mist. Nevertheless, you head for the first tree. At this stage in the book, I know a little about how I want to start. I know some of the things that I want to do on the way. I think I know how I want it to end. This is enough. The thing now is to get as much down as possible. If necessary, I will write the ending fairly early on in the process. Now that ending may not turn out to be the real ending by the time that I have finished. But I will write down now what I think the conclusion of the book is going to be. It’s all a technique, not to get over writer’s block, but to get 15,000 or 20,000 words of text under my belt. When you’ve got that text down, then you can work on it. Then you start giving yourself ideas.

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The Twisted History of Your Favorite Board Game

Jessica Gross | Longreads | March 2015 | 16 minutes (4,113 words)

 

Mary Pilon spent several years reporting on finance for the Wall Street Journal, and several more reporting on sports for The New York Times. In her first book, The Monopolists: Obsession, Fury, and the Scandal Behind the World’s Favorite Board Game, Pilon debunks the myth—long perpetuated by Parker Brothers—that Monopoly was invented by a man named Charles Darrow during the Great Depression. Really, three decades prior, a woman named Lizzie Magie had created The Landlord’s Game, an obvious ancestor. A surprising twist: Lizzie’s game included a set of rules that was anti-monopoly, in which the object was to spread wealth around. In the 1970s, a professor named Ralph Anspach unknowingly carried Magie’s torch by creating a game called Anti-Monopoly, which rewarded players for trust-busting. It was via a very long lawsuit with Parker Brothers that Anspach unearthed the game’s buried history—and through reporting on a wholly unrelated article that Pilon became aware of it. I spoke with Pilon by phone about this complex, multi-layered story, her reporting and writing process, and the surprising Monopoly tricks she discovered. Read more…

Stories of Punctuation and Typographic Marks: A Reading List

From the now-ubiquitous hashtag (or octothorpe, hash, pound, or whatever you like to call it) to the loved, hated, and misunderstood semicolon, punctuation marks not only help us shape our stories, but also have their own origins and histories and have become part of the narratives of our lives. Here are picks about six punctuation marks, from the comma to the asterisk.

1. “Holy Writ” (Mary Norris, The New Yorker)

“The popular image of the copy editor is of someone who favors rigid consistency. I don’t usually think of myself that way. But, when pressed, I do find I have strong views about commas.” Norris describes her early days at The New Yorker, from collating to working on the copydesk — reading greats like John McPhee and Pauline Kael — and her current job, more than thirty years later, as a comma queen.

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