Search Results for: Tom-Bissell

The Culture of Video Games: A Reading List

Videogames fascinate me. I’m not very good at the majority I’ve tried to play, but, like kickball and baking, I still play, because they’re fun, and I don’t have to be good at everything. (Except Pac-Man World 2 for PS2. I rule that. Especially the ice-skating levels.) Friends have helped me play Bioshock Infinite and introduced me to Hey Ash, Whatcha Playin’? I like to read How Games Saved My Life. In these voices, I hear passion. Not defense or argument, but thoughtfulness and joy. It’s the same joy I express when I rant about a particular book or marvel at a stunning piece of longform journalism. I am not going to be the person who ranks media’s promise or power or worth, who turns up her nose at YA literature or One Direction or Zelda.

1. “Video Games: The Addiction.” (Tom Bissell, The Guardian, March 2010)

Don’t let the cliched title fool you. This isn’t an indictment of video games. Tom Bissell is a fantastic writer, whose pieces I’ve included in the past, but his past includes a cocaine addiction and a Grand Theft Auto IV addiction. “Any regrets? Absolutely none.”

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Remembering the Life and Work of Journalist Matthew Power (1974-2014)

Longreads Pick

From a Facebook post by writer Tom Bissell, on his friend Matthew Power. Power died Monday in Uganda while on assignment for Men’s Journal. He was 39.

Source: Longreads
Published: Mar 11, 2014

The strange story of Martin Amis’s lost book, Invasion of the Space Invaders, which offered tips on how to play video games like PacMan:

He is almost as enthusiastic about PacMan, although you get the sense that he sees it (in contrast to Space Invaders) as a fundamentally unserious endeavor. “Those cute little PacMen with their special nicknames, that dinky signature tune, the dot-munching Lemon that goes whackawhackawhackawhacka: the machine has an air of childish whimsicality.” His advice is to concentrate stolidly on the central business of dot-munching, and not to get distracted by the shallow glamor of the fruits: “Do I take risks in order to gobble up the fruit symbol in the middle of the screen? I do not, and neither should you. Like the fat and harmless saucer in Missile Command (q.v.), the fruit symbol is there simply to tempt you into hubristic sorties. Bag it.”

“The Arcades Project: Martin Amis’ Guide to Classic Video Games.” — Mark O’Connell, The Millions

See also: “Video Games: The Addiction.” — Tom Bissell, The Guardian, March 21, 2010

Paul Ford: My Top 5 Longreads of 2010

Paul Ford was an editor at Harper’s Magazine; now he’s wandering around, looking at stuff and writing computer programs.

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Tony Judt, “Night,” New York Review of Books (January 14)

This was the year of the dying critic. Most writers would do themselves, and their readers, a service by dying without all the self-elegies (“selfegies”?). We’ve read once too often, right, of the bark of the lonely fox out the bay window. But then you had Judt in his wheelchair, climbing Everest every night, putting out a series of reflections and continuing to publish great work even post-mortem. In a different city, and a different vein, there’s Roger Ebert’s Journal, the essay that never ends—starting as a kind of testament, it transformed over many months into a mass lecture from an old newspaper hand (a man of a literally dying breed), holding forth on absolutely everything.

Dan Koeppel, “How to Fall 35,000 Feet—And Survive” (Popular Mechanics, January 29)

Stuff like this is why magazines persist. It’s fun to imagine the pitch. “I’d like to write about falling thirty thou—” “You had me at falling.”

Frédéric Filloux, “Aggregators: the good ones vs. the looters” (Monday Note, September 19)

Inside baseball for publishing nerds, but bangs out its point. It’s hard to find good wide-angle writing about tech. Related: “Why the OS Doesn’t Matter.” Also: Tom Bissell on cocaine and Grand Theft Auto; Fred Vogelstein on the iPhone/AT&T meltdown; and Nitsuh Abebe on the Internet Paradox.

Issendai, “How to Keep Someone With You Forever,” (Issendai’s Superhero Training Journal, June 9)

You read this, right? I’ve visited friends and read this aloud. Explains publishers, graduate school, bad jobs, and broken marriages. (Related in a way I can’t fully articulate: Given that 2010 was, in addition to being the year of the dying critic, the year of the supercilious journalist writing about the Insane Clown Posse, it’s worth going back to 2009’s “MC CHRIS IS AT THE GATHERING: A LOVE STORY,” for the nerd’s eye view—a far more subtle view than presented elsewhere—of the weirdness of Juggalism.)

Josh Allen, Chokeville. (Ongoing)

Most prose born on the Internet is highly defensive. Everyone is braced for audience attack and opens their posts with four paragraphs explaining why the remaining four paragraphs are worth reading. Chokeville is not that. It tries to explain itself, but it can’t. Sometimes I get started and then drift away to Zooborns, but I know that’s my problem, because I’ve forgotten how, and I also know that I’ll end up some weekend night in front of my monitor, zoomed in, drinking my way through every word.

P.S. We’re also several years into the flowering of history blogs. Here’s a good place to start.