Salem, Massachusetts sells its witch history very well, but Vardø, Norway has its eerie isolation and cold dark climate to sell its haunted past.
We know — or sort of vaguely grasp, or willfully ignore, or try to forget — the general story of the housing bubble. But what happened to “all the single mortgages that were bought, bundled, divided, sold, rebought, rebundled, redivided, resold, etc.” in the years leading up to the 2008 housing crisis? With the help of a Lawyer Friend (“LF”), Cole Hawes Louison digs into the twisted, bizarre story of how one particular brownstone with an “extraordinarily clouded” title turned into a million-dollar ATM.
Enjoy the bunk beds and the single bespoke clothes hanger.
“Despite resistance from activist groups, state and federal prisons continue to be built in dangerous environments that imperil the health of inmates.”
Instant ramen is one of the most popular items in prison commissaries, where food runs from awful to inedible, but the ramen is dangerously high in sodium. To save inmates from dietary issues and help the government save money on health care, one man has designed a low-sodium alternative. Time in prison showed him the way.
In a bid to get to know the members of her community, Laura Yan spends 24 hours in the Nostrand Avenue branch of Dunkin’ Donuts in New York City.
With a handshake for a contract and a flat fee, a prominent realist painter created a problem that still bothers him at the end of his long successful career.
Kelly Conaboy DNA-tests her rescue dog, Peter Parker in a bid to silence a know-it-all, loudmouth schnook at the dog park who thinks he can deduce Peter’s canine heritage at a glance. In Peter’s results, Conaboy gets a pleasant surprise.
The production of big-name, high-budget games increasingly relies on outsourcing (or “external development,” if you prefer) for the creation of 3D art, level design, and other game assets. Michael Thomsen visited one of the firms that provides this work, the Shanghai-headquartered Virtuos Ltd. Thomsen draws out the tension between the demand for such work and the possibility for exploitation it creates, as well as the role that changing profit margins in the video game industry play in exacerbating that tension.