Interactivity sabotages storytelling. There is no longer any use arguing to the contrary. Thus, the story of L.A. Noire can never be good — at least, not in the way it is trying to be. As a story, then, L.A. Noire is not successful. As a game, too, L.A. Noire fails. In a lot of ways, it is a terrible game: frustratingly arbitrary, puzzlingly noncommunicative, and not very fun. But I love L.A. Noire. I think it’s fantastic. What this suggests is that we need a new name for whatever it is that L.A. Noire does.
Press X for Beer Bottle: On L.A. Noire
Tom Bissell | Grantland | June 9, 2011 | 6,052 words