My Son Went to Heaven, and All I Got Was a No. 1 Best Seller

At 3 years 10 months, Colton Burpo was a sunny child, a preacher’s son certain of his faith and his eternal fate. Then his appendix burst, and as doctors failed to figure out what was wrong with him,…
PUBLISHED: April 27, 2012
LENGTH: 3 minutes (904 words)

Chain World Videogame Was Supposed to be a Religion—Not a Holy War

The stick would soon hold a videogame unlike any other ever created. It would exist on the memory stick and nowhere else. According to a set of rules defined by Jason Rohrer, only one person on earth could play the game at a time. The player would modify the game’s environment as they moved through it. Then, after the player died in the game, they would pass the memory stick to the next person, who would play in the digital terrain altered by their predecessor—and on and on for years, decades, generations, epochs. In Rohrer’s mind, his game would share many qualities with religion—a holy ark, a set of commandments, a sense of secrecy and mortality and mystical anticipation. This was the idea, anyway, before things started to get weird. Before Chain World, like religion itself, mutated out of control.
SOURCE:Wired
PUBLISHED: July 15, 2011
LENGTH: 14 minutes (3554 words)

This Week's Best Journalism

From Obamas foreign policy to the Mexican men who try to outrun antelopes, The Daily Beast picks the best longform journalism from around the Web this week. 1. The…
LENGTH: 2 minutes (545 words)
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